I’ve had a ton of time to work on my project and have progressed quite far with it
I have finished the level system as well as made the first 8 levels
I added:
a goal to get to at the end of every level which needs all three keys to unlock
invisible blocks
a spot to put the title screen and end screen
a few proper textures
teleporters
a spot to put the death screen
and hearts
I plan to add:
the rest of the levels (this will probably take the longest)
some sound effects
and the title, death, end and game over screens
I was gonna add some music but p5 doesn’t like big audio files for some reason
I would really like some feedback on the difficulty of the levels since I made all the physics the levels don’t seem very hard to me but I want to make sure that the game isn’t impossible for the average person
I’m also looking for general feedback and suggestions
oh yeah and I also need a name for the game I was thinking three keys but the first two levels have two keys
Very fun game actually! The physics takes a few goes to get used to but I like it - kinda floaty feeling when you jump. What are you thinking for the sound effects?
Also - yes p5 doesn’t like big audio files. Have you considered maybe doing the music algorithmically?
The p5.sound library has built in synthesizers like this monosynth.
You can either play them live, or feed them notes according to an algorithm, like this. What I’m doing here is feeding the mono synth notes from an array every 10 frames, which makes a melody. You can of course get much more complicated with it.
One massive benefit to doing it this way is that it is you don’t need to use large audio files, which means it loads way faster. Also you can compose your own music using numbers! (which I think is really cool)